As long as the technician is active, you can leave the hazard and operate.In the beginning, it is a good idea to have two engineers or a defender. We recommend Void Hole as your ultimate, creating a miniature black hole in front of your Railjack that sucks targets in. Zetki has higher damage stats, however they overheat too fast, limiting their DPS potential. I dont know whats grants that stuff tho Pur duration 4 tacticals also sounds dope Battle+Death for 1 min+ heh. For the Plexus itself, I recommend putting an Aura Forma on it and using the following mods; Orgone Tuning Matrix(aura, reduces most damage, increases turret heat cap), Conic Nozzle and Cruising Speed(for higher railjack speed), Hyperstrike, Predator, Section Density(increased turret damage/crit/crit damage), Artillery Cheap Shot, Forward Artillery(to maximize artillery efficiency - if you'd rather never use artillery yourself, swap these for), Crimson Fugue, Turret Velocity(instead of Artillery mods - the first greatly increases turret damage, the second greatly increases turret range), Fortifying Fire(the only good defensive mod - crit enemies, get free shields for shield gating, repeat). I also go into. Tactical Mods are seldom used in Railjack due to their lengthy cooldowns, but there are a few good ones worth installing. The problem i see with tactical avionics is the way how we activate it. If you have a good turret on board, the fighters will be exterminated while you are dealing with the crew ship. None of the engine bonuses really matter, though. This is particularly useful when you are doing rush mission like sentientanomaly and event like scarlet spear space mission (which was expired, but I guess it would return like the plague star). My next run, I'm even gonna drop a turret avionic in exchange for artillery cheap shot so I hopefully don't have to hit the forge at all mid-mission (which also frees up capacity for a lavan reactor). Plexus Mods can be found in Railjack missions. Granum's Nemesis and the other Bane mods are currently bugged. They should have a small shot to REFILL all ammo. *The Orphic mission is the most difficult end-content, like defeating Eidolon. Allows you to give 1 competency point to your crew members. a smart youtube mathed out the new stuff and i have all the supposive best in slot stuff in these pictures. My personal preference for Reactor is a MKIII Vidar with the "+100% damage immunity duration after a Major Breach is repaired" bonus. So I usually have a long distance to travel to deal with the bases/poi. Before we dive into Railjack builds, we want to quickly go over which Railjack Intrinsics are worth taking. Overloader ups your max missile count. Im seeing a few new mods Cirmson Fugure? However, it can only be obtained from the Veil Fighter. Almost the same Plexus. You can use 3 points when you rank up, and you can reset them. We swap Worm's Torment for Granum's Nemesis, increasing our Railjack's damage output against Corpus ships. However, they will be 5 to 6 times tougher. Votes 224. Youll now be able to Mod it, but won't be able to see Railjack stats unless you actually own one, as the Plexus doesnt have any Railjack data to pull from yet. Just make sure you charged the vortex with your own turrets before detonation. Required fields are marked *, [Warframe] Recommended locations to Collect Relics for Prime items. New Movie News, Movie Trailers & upcoming Movie Reviews. Zetki: There is an automatic recovery from Hazards, which increases range and strength of the Railjack ability. Plexus (Railjack Mod) Integrated (passive bonuses) Aura MOD This is for energy saving purposes. It's a solid recommendation! To begin, players will first need to find and build the Cephalon that will help manage the Railjack; its Blueprint can be found on the in-game Market and will cost 35,000 Credits. The "spoils of war" from my Crew (frail hearts should look away). We need to call a special menu, click on avionics and close this menu. I tried Tether but no, not a fan of this one. Tactical mods provide special abilities that are used from the Tactical Menu. LAVOS:Has no energy, and has a 10-second cool time system like the frame abilities. Tycho Seeker is the best ordnance weapon, no surprises there. Game says my RJ has 896 flux capacity, however on a mission i can only carry 820 i guess it's designed that way..? Tycho seeker is the best Ordnance, as everyone knows, Not terribly OP, but very useful for destroying weak points on shield generators of Crewships, Ironclad Matrix, Onslaught Matrix and Orgone Tuning Matrix are the best Railjack Aura (Matrix) mods, Hyperstrike, Predator and Section Density for Turret damage, Artillery Cheap Shot and Forward Artillery are nice QOL for one shotting Crewships, Ion Burn is the best speed mod, Railjack boosting is infinite, Conic Nozzle affects boost speed as well, but not by a lot. Note that Preparation does not refresh when transitioning between missions. This info and discussion are incredibly helpful, thank you. Eesh!! There are three weapons you should consider using as a pilot: The weapon you pick will depend on the mission and enemies you're facing. Artillery was very useful. So Cheap shot installed, My "still in progress" Plexus build (for SOLO)-Integrated : Cruising speed is a must have for mining and secondary objective, Revo reducer is a hell-yeah-butt-saving MOD. Both of these weapons fire quickly, deal solid damage per shot, and are hitscanallowing your Gunners to attack with near-perfect accuracy. Aura Mods impact the whole squad! To access the Plexus, you can visit the Dry Dock, your Orbiter, or the Dry Dock in any Relay. Battle Mods are special Railjack abilities that can be used from the pilot/gunner seat. It kind of kills enemies incidentally. If I'm solo, I'll pop 2 of the engines to slow it down, then jump into artillery to fire at the 3rd, killing the crew ship. Photor doesn't have the highest DPS, but is hitscan and has punch through, making it very easy dealing with corpus ships with rotating shields. Gunner Crew member are very OP aimbot turrets. The rest of the mods are the same. The other options are either too situational or give a boon you'll never notice. i removed it because we can snipe cs from any distance with a Tunguska without any FA mods. Increase loot pickup radius by3xwhile boosting, drifting, or dodging. Here are the crafting components for building a Railjack. A Railjack is constructed during the Rising Tide quest, which requires completion of The Second Dream. Start customizing your Railjack using the Plexus from your Orbiter, Dry Dock or in one of the new Dry Docks available in Relays! To place mods, open the Plexus and you will see the below screen. Step One - Starting the journey In order to get the quest that has you recover old Railjack parts and build a new ship from them you need to have finished the Second Dream quest, buy the Railjack Cephalon blueprint from the market and build it in your foundry, and have access to a drydock. Battle Mods consume the Warframe's energy when used. What's better: Ordnance Cheap Shot or Artillery Cheap Shot? Finally, Void Cloak allows you to disengage if your ship is on the verge of exploding. Build all six Railjack parts to complete the quest. It seems our opinion are not match. Only thing is I like to passively level my stuff up while doing railjack, and if irrc the AI kills dont give affinity :(, Zetki are better with enough gunnery for manual heat deletion, otherwise nicely done. Anyway, thanks for making a write up. Lavan gives the most EHP, also has the most health. 5; FormaShort; Guide. Fighters: Use Railjack abilities to destroy them all at once.Crew Ship: Peel off the special invincibility state and shoot them down one by one with forward artillery.Any additional targets clear.Main targets clear.Corpus territory: Exterminate, Defense, Orphix*.Grineerterritory: Assassination, Sabotage. now, why Lavan Reactor. Engineers want all of their points put into the Repair and Endurance talents. Repair: Crew member's Railjack repair speed and health regen on self. *Shield Gating: If you have any shield left, you will not take any damage to your health even if you take heavy damage. Crew members' roles can be changed on the fly from the Tactical Menu (L key), they will revert back to their original role at the start of each mission. Both are fairly niche and don't offer a major benefit. Basically just a tweaked spy wukong setup, with some duration dropped to be tanky for railjack. Covering the hottest movie and TV topics that fans want. The other Battle Mods available are too weak to warrant using over what we just listed. The Plexus can be configured in the front of the Orbiter between the Navigation and Syndicate segments, or from Dry Docks in Relays and Clan Dojos. Top speed will likely serve you better, but gaining overshields from the Slingshot isn't a bad option. Omni gear can be used to warp aboard the ship from anywhere. While the MK II variants offer more Strength, they forgo Range entirelya stat that most Battle Mods require. i strongly believe it's about personal taste at this point. I think it's been this way for longer than that. The same as before when you arrive you will have to interact with it and start the . Emperian missions are rarely fought while avoiding movement, but rather either rushing to the destination or stopping to fight. Don't know if it was the best choice, but as a datapoint I farmed Vand Cluster solo in 5:30-8:00 solo. I'm interested in giving more options to people who would like other mods. I play with a significantly different setup, but I have no doubt that your recommendations would work well. Is there a best build? No need for forward artillery damage mods. One mod grants shields per kill +another grants max shields per kill + plating for shields > hp. The former has a drastic effect on your Railjack's EHP, while the latter determines how strong your Battle Mods are. Crew members are particularly deadly with Pulsar armaments. While I'm researching the new RJ items, I figured I could build my RJ back up the degree I had it before this rework. Parts are listed in the order you obtain them. Just like Ordis runs your Orbiter, a Raijlack is empty without it's Cephalon. I'm planning on removing Polar Coil for a tactical Flow Burn, or to use Cruising Speed avionics, which i don't have yet. Electric is prob best since it disables the Tactical Menu. The Zekti Reactor MK III is the best reactor for your Railjack, granting 60% Ability Strength and Range when fully leveled. For traits, converting Energy spent into shields is the best option. When I came back my crew just OVERKILL and RECYCLATE ~3700 FIGHTERS . zekti shield array and vidar plating still need to get fused. I looked at what you suggested versus what I previously had and it is almost the same thing. Regardless of the slot, Zekti is the best House for weapons. Check them out! My solo RJ build are completely different. If you have more points, invest them in Combat. Still gonna stick with it for pilot because there's no point in shooting directly at fighters anyway if you have tether. However. In a worst case situation, justfind squads to join in railjack missions. Can you recall, where you had picked up the Granum's Nemesis mod? All spent Dirac has been refunded, and all other Dirac will be converted to Endo at a rate of 1 to 1. Shatter Burst is the best secondary ability for your Railjack, bar none. Blackout Pulse trivializes crew ship encounters, Shatter Burst is a cheap yet effective add-clear ability, and Seeker Volley can wipe out over 20 fighters in a single cast. It will contain three tabs. I have forward artillery instead of flux.. Death Blossom is the best Tactical Mod in the game, removing Heat Accretion on all of your weapons for a short duration. This ordnance weapon has good critical stats, excellent base damage, and the MK III variant carries quite a bit of ammo. Sounds cool Cloak sucks. In my case, I often go on extermination missions in Corpus territory with a MESA that has PROTEA 3rd ability implanted. For battle avionics, In slot 2 you'll want Particle Ram for farming or tether for killing fighter groups. Combat: Additive damage bonus against enemy boarders. You can also use an Aura Forma if you like to change out the Plexus Auras. Garuda guide by nikk. With the double affinity weekend I got all intrinsic to 8+ with ease getting around 30 intrinsics per Vand Cluster run. I've been farming about 200+ Holokey-ish so far. This variant offers the most HP out of any House for a slight reduction in total armor. Void Hole the previous king of Railjack was nerfed into oblivion. Mods can be earned in Railjack missions, and will often drop from slain enemies and can then be picked up by flying the ship through them, so keep a close eye out for drops. Each Syndicate has a few different models with slight variations. ForVidar Mk III engines, +50% boost speed when shield depleted, Outriders, ramsleds, and shielded crewships were the best uses for them. The Infinite punch-through allows you to burn the shield generator of the upper corpus crewship from the front. We've condensed our Railjack parts section to make it easier to follow, and we've added a section explaining which Intrinsics are worth grabbing first. For ordnance, use the Tycho Seeker missiles. Railjack builds are mostly static across all game types, seeing as how the core of Railjack is focused on destroying ships and moving between objectives. They remove critical spots which complicates things. I'm sure it will be helpful for people getting into Railjack. I also dropped preparation, which is great for star chart, but for railjack only triggers once. Plating has no unique bonuses. When you obtain a Railjack this way, your Rising Tide quest will be counted as completed. Tactical mods provide special abilities that are used from the Tactical Menu.