But they also have less hp and damage potential so I go with military frigates for those. Re: "Also, once you're rich (600,000+ I think), you can loan money to the treasurers of the towns you're in and they pay you back double after roughly a year. Have it SELL them in Port Royale--not put in the warehouse--remember this will hurt your storage capacity. I spent a few 100k gold to different tavern guys to help me find the the hideout of the same pirate. Espaol - Latinoamrica (Spanish - Latin America). All values should adjust together. I bought a letter of marque and captured the town, without any resistance whatsoever (no towers or fleets present). As a pirate game veteran, I don't destroy ships, I capture as many of them as possible. ", Hmm, I'll have to try lending money, as well. Been a while since I played but I think I shoot for 20%+ profit. The map is dotted with colonies in what are now Mexico, Cuba, the Bahamas, Belize, Guatemala, Honduras, Nicaragua, Costa Rica, Panama, Colombia, Venezuela, and the US state of Florida, along with. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. If you want to gain a lot of money but time is not a matter to you, go for long routes. The steward will then sell the items whenever price is good. If I enable the route the ship departs to the next city . Title said it all post any High profit trade routes youve found for all to share, while there is some element of luck and chance in the game im pretty sure some routes will always give the best profit so lets find them and get As a result, I'm quite often discovering Pirate Lairs. They focus on one target and go for that one. It seems that you're using an outdated browser. Ship captured, I move to the next one. Its not going to get you rich but its enough money to get you started. Community Software by Invision Power Services, Inc. The routes that have raw materials take a little while to tweak just right so I would just as soon not have to re-create them. To stay a little more on topic I'm not entirely sure that there is one golden trade route because the prices fluctuate a bit due to supply and demand. TL;DR: start with chain balls, then move to grapeshot (cannister shot) and capture instead of destroy. This will help keep your warehouses stock while also boosting the prosperity of all your towns. This keeps the town supplied over time until my supply ship comes back around, instead of selling it all at once and seeing spikes in supply at the town. - With the Harbor master DLC, you get to build your own ships. The second town I got was caracas, which Spain simply gave to me. Leaving you with the following route: New Orleans, Charleston, Havana, Campeche, Tampa,Tampa,Tampa,Tampa. All trademarks and registered trademarks are the property of their respective owners. The entire "last ship damaged" thing doesn't seem to work right. Then I sent my military convoys out to kill some pirates in their hideouts to stop the war that Holland declared on me. Using one ship, I snared the enemy ships by destroying their sails with chain balls. The bonus is when you start your next expansion. I played the Port Royale and patrician series before but I got my start in these pirate/trading games with Corsairs and the X series (space sim stuff). Buy a cheap ship, pinnace or fluyt, and set it to autotrade. "Port Royale 4" builds on the success of the . If you want to gain a lot of money but time is not a matter to you, go for long routes. Usually I find a cluster of 3 towns that are self sustaining (produce every good efficiently), and set up a trade route between those three towns. Port Royale 4 Trade Routes After you've become familiar with the marketplace you will want to set up trade routes. Then, make sure that you have "Selling" selected. I have to pay for repairs and I become poorer as a result. The Brothel is supposed to reduce pirate attacks. Tabacco It is only visible to you. You will build up fame points gradually by simply trading but there are other ways in which you can obtain them. Try adjusting the terms of your search, you can search by game titles, publishers, developers and tags. The strategy we will be using is basically to send the ship in a circle, spending as little time at sea as possible. Santiago Put in another 4hrs last night and was ON FIRE. Also, the goods produced in each town are different. What this does is "back up" the first route so if a port is closed due to locusts or hurricanes, the second one can usually get in once the closure is lifted. It's the sequel to 2012's Port Royale 3: Pirates & Merchants.Port Royale 4 adds new features, new commodities to trade, and a revamped fame system that tasks players with delivering goods to treasure ships. The liner I pilot myself, the other two I may swap to during the fight. Puerto Santo makes cloth so it needs cotton. I see a lot of 7 month old posts on this subreddit about the combat being impossible. Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the . I drop them in a line so something should hit them at some point as they chase me around. If I save the route and load it afterwards, is empty aswell. Open businesses at those previously bypassed ports and have the goods produced there stockpiled at the distribution port. What am i missing here? How do/should administrators estimate the cost of producing an online introductory mathematics class? There's some great advice above. I set up a task force in New Orleans, Tampa, Tampico and Corpus Christi and other ports that have the French flag but these are the ones that usually are French towns. But no matter how long I afked a convoy there, no hidehout was ever discovered. Here's what you need to know. For example, grapes are grown in one town while wheat is grown in the other. Of course, you can also satisfy most "missions" given to you by governors, viceroys, and town officials with the commodities stored there. For PR3 I decided to go with 6 towns per cluster (meaning a max of 10 clusters for all 60 towns). They'll now move towards it and pound it with grape shots while I trail the ship and capture it. I set up a trade route from North America with Dye and cotton and transport both down there (on multiple routes of course). Arqade is a question and answer site for passionate videogamers on all platforms. Easily Set Up Trade Convoys in Port Royale 3, Help getting Port Royale 3 to open, if Port Royale 3 is not running. So there's a neutering process and a capturing process. Make clusters of about 4-8 cities per cluster, have them supply each other as balanced as possible and then later import and export the missing goods between clusters. This is just a place-holder that you'll delete before you set sail. Using Port of Spain as an example again, Guadalupe which is 3 days away produces bread. If true, a specialty port can be sat up at a dye producing port and simply "dump" dye at one of these governor/viceroy ports. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. And, it should go without saying, the more boats in a convoy the better. I found out I need to have a bigger convoy to carry additional special cannonballs. and selling goods to the town on the right. To create trade routes, you need to click on the map icon in the upper right corner of the screen. The Caribbean, in the turbulent 17th Century. So now I could produce my own wood and bricks to build whatever I want wherever I want. That seems to work. The best way to earn good money is short routes. I don't mind being thought of a pirate for a little while. Now this set up is good for anyone starting out who is new to the game. This guide will help you maximize more profit by setting up a trade route verses allowing a captain to determine what is traded between ports. you controlled a single fleet of ships, while in Port Royale 3 And there you are, a young sea captain whose only goal . Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. But more importantly, I take less damage too. Also if a pirate raids your ship, they get 200 barrels of clothing; not 800 if you had a Trade Fluyt doing the sales route. Port Royale 4 : Millions from 3 automatic trade routes, strategy guide to make money fast and easy Smotus 8.01K subscribers 5.5K views 2 years ago Here is how to start the life of a. Next thing you need to do is learn how to battle because pirates will destroy your ships. You need to sign in or create an account to do that. Set Metal to max unload with a min sell value of 130. Its only a matter of time until you set up a distribution route for the items you're producing. You need to be a member in order to leave a comment. Set Cotton to max load with a min purchase value of 60. Now take your trading vessel and set up your first trade route. I'll give that a try. Town Under Attack Glitch makes armed takeover pointless. Its steady "background income" which comes in handy for expansion. Now R2 over to the section that shows a green arrow pointing from the port to your ship. For example, a route that was set up for Prosperity started with a P. So I had a route called P-MID CAR. It was not long before I got the hang of it. And just let them sit there. The second I saw that notification, I parked a convoy at the spot and found the hideout within minutes. Opinions vary on how and why this glitch happens and how to correct it. The expansion to 40 warehouses is expressly to handle the overages due to the pirate raids as well as the "returns" from the routes. . Maybe im being lazy and should use my warehouses and stewards more apporiately. If you choose profit your reputation will flop everywhere. They then attack that ship. Now go down to the bottom of the menu and click on the"Edit my strategy". Develop production chains connecting multiple islands and create complex trading routes across the Caribbean, covering the ever-growing needs of the respective cities. So use the lairs to train up your skippers as well as repair relations when the need arises. Now I have a closed loop cluster with two supply ships going around supplying stuff, while elsewhere I have autotraders turning a profit also. GOG sp. When the trade routes are set up, I have them ignore the locks so they always have a steady supply of goods as long as the Fluyts are operational. Some things may not work as they should (or don't work at all). The convoy reached warehouse A, but instead of loading up on corn it shut itself down. A treasure fleet will return to Europe as soon as it is fully loaded. It's obnoxious that Port Royale 3 only tells you "Route Disabled" without telling you WHY. Be sure to set the trade route preference to "Profit". You can't invite this user because you have blocked him. This item will only be visible in searches to you, your friends, and admins. This isn't always a concern because France doesn't have a lot of ships near South America and you can probably not have to worry about the French fleet going after your ships around Maricabo and Curacao but I deactivated all of them just in case. Linear Algebra - Linear transformation question. You should start running businesses, especially corn and cotton in Port Royale. If you've reached the maximum number of ports for your route, then you can try adding more convoys. How To Trade In Port Royale 4. Sounds like an easy way to make 4 million. That gives them priority to take the protected resources that are blocked for sale to the city or to any normal trade route. Now, look at the labeled screenshot I've made for you. Set Cotton to max unload with a min sell value of 85. I want to keep the town supplied because that increases prosperity and makes the love me more. I've noticed that you can look at consumption, but have had a hard time figuring out what "high" and "low" consumption really is. It just doesn't seem like I can make any money. Remember to deactivate the convoy when you've created your new Rum empire!!! The double broadsides will happen at least once, during the start of the fight when you charge into the enemy (note that your AI ships will sail to the side whereas you go in full force (and also take more damage)). We are going to focus on 3 cities to keep it simple. Although the island is physically separated from the . Cotton All rights reserved. If you've played the game for any amount of time, there is a well known glitch that occurs. The economy in PR3 is almost alive, and supply/demand determines pricing and availability of goods. I can appreciate the risk Ameretat raises concerning competition with AI traders. As soon as you have some cash invest it in more boats, more businesses, etc and soon enough you'll have more money than you know what to do with. The economy in PR3 is almost alive, and supply/demand determines pricing and availability of goods. You will be able to acquire sugar and wood for production. EXPLOSIVE BARRELS - I hardly ever use them. Wood Again, don't forget to stop the building supply route after you are done with construction. First, select the convoy, click on the "bag" icon in the convoy panel, and then click on "New Trade Route". Pick any town but having one close-by is easiest. Export commodities are only collected from the governor and viceroy towns. Press question mark to learn the rest of the keyboard shortcuts. I start the fight with 3 ships, usually at least one liner and 2 military frigates or corvettes. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. When that is done, change the bar at the top to "Buying". In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their Expand Developer: Gaming Minds Studios There is an issue though. Sugar and wheat from POS can be transported easily to Guadalupe and then distributed on the same route going northward. Another route I did was Biloxi, Port st. joe, sisal, Cacun, and caymen. Basically, buy something in one town, sell in the other, buy something in second town, and bring it back to first town. This is your trading route setup screen. If/when a pirate raids your ship, you only lose comparatively cheap raw materials (another reason to have multiple routes--pirate attacks). Don't forget that you can zoom by using the mouse wheel, if you want to make the route planning a bit easier. You also get the embassy, which means the treasure fleet stops at your town. For this purpose, heavily armed convoys regularly come from Europe to bring new settlers, but also to pick up export commodities and other treasures. The invasion convoys I use to take over towns all start with a "Z" so they show up at the bottom of the sort list. To this end the development team has been drawing a lot of inspiration from Firaxis' success with Civilization:. For the next part, I tear down sails of whatever is near me, bonus points if one of my AI ships is targeting this already, sails go down faster and I can move to the next ship. im looking to build up coin fast and cant seem to identify a decent route. Updated: I-candy(images), Fixed some grammatic errors (not all of them of course, just some). The first town I captured was a counter-capture from Holland. If your convoy goes through an area that has a certain resource at every port, like cacao or dye, then the convoy will "build up" a stock of those goods (because no one is buying them on the route). Since you're prepping the enemy ships for capture, you neuter them, once neutered, they can't hurt you, so you win. Of coursejust trading over and over gets old after a while so if you're going to take over a town to get marriedmy advice to you though is this; if you want to expand your empire, do it when you're not the "Ruler of the Seas". You need to be a member in order to leave a comment. I keep a stock of 5 items not sold to town. In Port Royale 3: Pirates and Merchants, players will embark upon an epic adventure through the Caribbean during the turbulent 17th century where the naval powers of Spain, England, France and the Netherlands all fight for supremacy in the colonies. Then capture the ships. Gameplay in Port Royale 3 switches from a 2D overlay map of the Caribbean islands to a 3D view of an individual settlement. Hard rule for Port Royale 4 is you are not allowed to buy items for less than 80% of their unit cost, and you . I would advise that you just forget about taking over a town. Since I have this cluster system, I only need to have the inter-cluster supply ship go back and forth between 2 locations to supply a total of 12 towns. Now I keep them alive. I get to around 11 million gold and then I start losing money from trading routes and workers, what are some of the best trading routes? So far as I can tell, consumption is based flat-rate on population, and then adjusted by the demands of specific "manufactured" goods. Capturing instead of destroying is easier. Open the "My Strategy" tab. I don't like that strategy because if there is a hurricane or drought or famine, production drops and you end up hurting your own production. If you believe your item has been removed by mistake, please contact, This item is incompatible with Port Royale 3. Each good had a minimum quantity of 1,200 with 1,000 of that being locked. Port Royale 3 is being designed to appeal to both console and PC players. Sign up for a new account in our community. That's a question without an answer, unfortunately. Put another way, do it early in the game. Then delete all of the Port St. Joe and Port Royale Stops. Automatic trade routes Is there a certain combination of cities that is especially profitable? In general, you can't go wrong with timber since it's needed for production of Rum, Salt, Bricks, and Sugar, along with the normal population-based consumption. Anyway, my Curacao cluster. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Produces: The argument is that fighting is not profitable until after you have a decent empire set up and running. I Once again captured it from the Dutch but this time I had to fight several defender fleets and towers. Zombiechild, Such as RM-CTH-TPA was a raw material route that took cloth to Tampa. Now R2 over to the section that shows a green arrow pointing to the port from your ship. Now here's the thing though. I prefer to start in the city of Port Royale since its a nice central location on the map. You should have a route that looks like: New Orleans, Port Royale, Charleston, Port Royale, Havana, Port Royale, Campeche, Port Royale. The route will make more money in the future as the game progresses more commercial properties will be built forcing the price of good to go down. I have yet to get something. What this will do is cause whatever nation that originally owns the town to come after your merchant fleet. Hemp In Port Royale 3, how can I earn much money by setting up an effective trade route? Set Wood to max unload with a min sell value of 57. This option is not hiding anywhere, it is gone. What is also a winning strategy is to have a secondary supply with different ports such as metal from Cartahenga and wood from Gibraltar. what button to make my cannon shoot, Not sure who can do it, but this should be pinned, Found this game on PS Now, and years later I'm getting my brother into it for multiplayer here on steamgreat write up. First, you will make sure the first town is selected. I noticed that if I want to attack a specific ship, and another ship already has this targeted, I can swap to that ship and tell my ships to attack my target. Here is a trick I undertake when I'm expanding business. I usually swap to one of my more maneuverable ships and capture with those. Since you build more stuff, you get more population, and overall demand goes up, so you build up slowly or you just build everything at once. Port-au-Prince (Caveat: some people prefer to run with one ship only and do very long battles. Good are sold by pulling up the merchant menu. All trademarks are property of their respective owners in the US and other countries. Community Software by Invision Power Services, Inc. On 3/7/2020 at 6:05 PM, VirtualNight said. Subreddit for the discussion of the Kalypso Media franchise Port Royale. I build 20 more distilleries. In "Port Royale 4" you will take control of a colony as a young and ambitious governor who is eager to learn what it takes to manage and grow his small settlement into a bustling trader city. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Making money is easier in this game than the last one and it's something that you don't have to worry about just build what you can afford and make sure that raw materials get to the cities that need then even the pirates are easier to beat. I was on a forum trying to get help and this guy took the time to teach me how to play. (They will bring immigrants to those ports that can either be hired in your workshops or hired onto your ships as crew. AgentOrange330. You get tax revenue at the palace too. I usually placed 5 warehouses at once, with 5-10 residences (I want to house my own workers so I can tax them myself and not make some other guy rich). The benefits, in my view are quite plentiful. I select only the towns with my warehouses and activate it. I tried to get governor towns in all clusters but gov towns switch around because of war so things change a lot. Since my warehouses 5 of them usually) are set to block 5 items form selling to town and 200 items to give to my supply ships, they'll always have between 5-200 of whatever is supplied.