forge of empires battle calculator

Now, attack them first. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods., Bonuses not affected by GB boosts (from Units, Terrain, Dugout, Chivalry, etc. The distance varies upon the unit. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. Used to simulate combat between two fleets. considered. The great thing is, you can determine the enemies unit type by hovering over an enemy troop on the troop bar and looking at the unit type (2nd line from the top). When it comes to upgrading, Crossbowmen provide new benefits to archers in regards to damage and also in their defense. data given in So when they attack a player that has deployed field guns, their Trebuchets and cannons take the second turn in the attack. Dragoons seem to do very well against all units but are more optimal against musketeers. Remember to be patient when you are collecting Blueprints for your Great Buildings. I want my Crossbowman to start first so that its high damage gets dished out first. In each of your armies, up to eight units can fight. It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them. As for using Rangers in an offensive setup, this is not best advised. FoEhints, which If no opponent is in range, the unit moves forward as far as possible. Sell off your archery ranges and build 3 or 4 crossbow ranges. If most of the units are light units, Artillery units should not be used. In this example, we advise that you take out the Rogues when you can and before they can get close enough to strike you. We have today directly given out a new.Here again the link to the extension in the Chrome Store: FoE Helper. Example: MIRV: A found only 1 unit in this skill, hits targeted units and between one and 3 additional units in range, able to target maximum 4 enemy units in one attack within range. The contents of the chests will change by each day. under Army Management there is a blue icon for defending army. The official Forge of Empires Wiki is the best place to start looking for tips and explanations about how the game works. That is certainly the case with the Ranger we looked at in our example above. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. Gnuplot. Calculator to fast calc rewards FP from Great Buildings with Arc bonus, fe. : There are fast units, light and heavy units and units with ranged or artillery units attacks. maximum/minimum damage are multiplied by 1.5 in case of a critical Grepolis is a browser game which is set in Ancient Greece. Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. 60% higher than its attack. Other data is calculated on this website. The stats of units might get further influenced by a percentile boost. This is the level the building attains when it is closed, i.e. Think of it like this. They are your solution to being plundered less, up to 50% less! Select a sector, and click attack. For example, the Archer gains attack strength when he is on rocky ground. Remember, only Bronze Age units will be attacking. As with any Troop, whether defending or attacking, you can see their area of movement on the map. A tag already exists with the provided branch name. However, there is only one counter-attack per round: even the strongest unit can be defeated by a swarm of enemies this way. They are not protected and therefore can be destroyed or damaged. So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). The attack and defense are calculated from the unit's raw attack, its bonus By the end of Forge of Empires, most players will use a combination of longbow archers and cannons for their offense. This tool was built to assist you with leveling your own greatbuildings in Forge of Empires but you could also use it to help a friend figure out what they need to do. If you want to attack another player or an enemy on the Continent map, you use the units in your attacking army. This will be your unit, since we are trying to figure out who to attack. Against Grenadiers, about 2 to 3 shots will normally be required. Example: Close Quarters: Units with this skill gains attack bonus when attacking in adjacent field. Forge of Empires - An Online Strategy Game playable in your browser! Preparations. When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age. Our suggested solution is to deploy a 8 Trebuchet defense. Later in the ages, a 4th range might be necessary against neighbors with stronger defenses. We must be aware that because they are melee units, they are most at risk from retaliation damage. To go into battle, you first need units. There is however, a disadvantage that arises. Details can be found here: Guild Expedition placements (member participation is already included), LB overview: which player has which LB at what level, The Notes Feature. It may come as a surprise but defensive options only really become available towards the latter stages of Forge of Empires. The Ballistas in the Iron Age and the Rapid Fire Cannons in the Progressive Era are good examples of these Long Range Units. Why and what is new? From our experience, a duo of crossbowmen and Trebuchets seems to form a great offense. We, would advise in this example that you do not. The units in your defending army defend your city. I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. This will keep you as a force to be reckoned with until you manage to unlock the crossbowmen in the High Middle Ages. You can quite simply get away with putting one mounted archer in your army, along with 7 archers. Just like all long-ranged units, their damage output is not so great compared to other units. Example. It is a kind of instruction for the game. Remove all of your desired units like in the screen shot below. Legionnaires, a defense boost is quite effective, because its basic defense is Thankfully, they will only take 1 bar (or less) of damage from a Trebuchet, and hence, they are useful for taking down 8-Trebuchet armies. They are formidable opponents when they make it into close combat; there they outmatch any other unit. Copyright 2019-2023. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. The next tip is to try and die with Maximum damage. You should always try to put as many troops as possible into an army. from The Forge of Empires team on 9/20/22 at 5:06 pm. Again, the plot shows the number of wins for an opponent with 827 They also have a reduced movement of 12 (6 normal tiles), but they are tied up against Dragoons when it comes to the highest defense in the game. In battle: infiltrate! If you fancy yourself as a long term Forge of Empire warrior, we suggest you take the time and the Forge Points to get this Zeus Statue, level it up to level 10, and also get the other 4 Great Building we will now list below. Your neighbors defenses will not stand a chance in battle! And for proof, here is a screen shot of the battle that ensues after! Its all about being selective and not wasting resources and space on military buildings/units that do not offer much in return. Tribal Wars is a real browser game classic and . For example, Jaeger Infantry, Ranger, Paratrooper, Commando, Strike Team, Stealth Tank, Hover Tank and Surrogate Soldier. We personally, would sacrifice an Archer or two, if we can get them to strike at a ballista. In 2013, a television advertising campaign helped the game reach 10 million user registrations. If you can get the Cannon or Tank, or enemy Ballista etc. implemented, so that terrain based attack/defense or stealth are not The plot shows the number of wins for an opponent with 827 attack/defense Any help would be appreciated. This will ensure that we damage some of the attackers units as it is unlikely that they will use 8 long-ranged units (which prevent damage from our Archers). The assignment of a defending army is unlocked by completing the Military Tactics (tech) research in the Iron Age. Thankfully, depending on what Powerful Troops that your enemy has deployed, normally this set up is quite easy to defeat. We will use our own interface as an example. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. Forge of Empires Tips has seen a number of different ways in which players use Rogues to defend. You will then see the table with rewards for selected level and FP need to block all places in the Great Building. You can start from scratch. These units are durable, even including their short-ranged varieties. So, look for the first enemy to appear on the list. . As these are relatively weak you will find that this will not always work. They frequently receive a 2-hit just like archers, but sometimes require 3 hits to be destroyed. Melee classes and fast units have to attack into an adjacent field, while ranged classes can shoot at an enemy within their range. It is in the Colonial Age that we see a balance between the variety of unit types. The official calculations are based on Forge of Empires 'trading' wiki page. For the most part, a great combination is an equal balance 4 of each: 4 spearmen and 4 slingers. Free of charge! The most ideal offensive setups will be a mix of musketeers and field guns. Fighting with 1 or 2 Rogues can be useful. The game is similar to both SimCity and . The second table contains the values of the bonuses. Although the AI acts very simple during fights, there a No problem they heal automatically over time, one life point at a time. 1. On the other hand, high defense means good armor the unit takes less damage. As long as you remember that Rogues will change into another troop type when they are first struck. This way you can see what their military boost is and where they get additional attack and/or defense bonuses. Despite more heavily defensive units in the final age, our recommendation does not change from any of the previous ages. After a recent evaluation of the FoE Helper by InnoGames, we were asked to change the way some features work with the game. If used in numbers, it can take out enemy artillery units without getting damaged. (which is 0-0 Damage) then goes to 0-1 Damage, 0-2, 1-2, , and finally "One Hit Kill. For the most part, 3 will be sufficient. This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. Similarly, this also proves to be a strong defense both units have great damage output and more importantly, range. The shortest healing times are found on Bronze Age units, with the time to heal one hit point increasing in the Iron Age before reaching the maximum 24 minutes per hit point in the Early Middle Ages. Sniping and more . When you hover, you can see the stats for each fighter, an example is shown below. As you progress to the point that you have unlocked slingers, we advise that you deploy some of these units to decrease the damage and losses to your army. If the enemy has 1-3 heavy units, using 3-4 artillery units of the previous age (Or better the same age) is very helpful. We have noticed that many players will make the effort to obtain a Zeus Statue, take it to a level 4 or 5 and then get another military boost for another Great Building. As previously mentioned in this article, the game will show us the areas within which, each particular unit can move. These involve map progress, quest progress, building age, forge point storage, and the availability of goods. Or otherwise you are simply not defending your city. Description. Once we unlock the great sword warriors and heavy knights, we are no longer a sitting duck and easy target for our foes. Also be sure to locate the attack and defense bonuses, shown in green towards the top of the stats window. 3) And finally, simply select the removed units and move them . A third unit that will be unlocked is a cavalry unit: Dragoons. Please only edit only the values on there (and you can always put an equation if necessary) as I do not monitor this calculator everyday (I have a copy/original that I use on my own. Example: Power Shot: A unit with this skill ignores defensive skills and terrain, including ignoring Flying ability, Stealth, Dug-in, Chivalry, Call of Duty, Last Stand ignoring all enemy defense bonus from terrain, but does not ignore other skills, all enemy attack bonuses from terrain and enemy unit bonuses. The three most important things to note: mounted archers are very weak. Dont forget that you need to place your units in the defending army slot and not the attacking army slot. is now Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Don't worry, as 99% of you already know, it will prompt a confirmation with which it allows you to make final minute army set-up. See the happiness modifier in the graphic above? Our reasoning comes from the fact that Archers unleash significant damage to enemies in the early stages of the game. Building - the building you wish to snipe. range, the unit moves forward as far as possible. A defense consisting of 8 rangers or 8 dragoons is is practically impossible to defeat unless an attacker has 8 grenadiers or 8 rangers/dragoons and, is fortunate in the process. For the past month or so, I decided to get back to calculating damages on units. 80% Recurring customers 76620 Happy Students What is the formula for the 1.9 thread? From here you can determine if you have sufficient power to sustain some damage from the enemy Ballistas, and plenty of attack power to wipe them out. Forge of Empires, you will know that your Forge of Empires Military Strategy is essential. Join and interact with millions of active players from all over the world! Good strategy online games are what Forge of Empires stands for. The resulting Click on Create New City button. Zeus (at level 10) also allows you to withstand more hits from the enemy. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. The benefit of them however is that they can do this even without moving. Set of tools for Forge of Empires. At level 10, you gain a 30% boost for your attacking army in both attack and defense. All data is now stored locally on your own device and no longer transferred to our server. Most importantly, their damage is significant. It is worth remembering that Cannons are an option and a viable replacement for Trebuchets. 3) And finally, simply select the removed units and move them back into your army configuration! It's better to type the whole player's name. The Terrain offers two different effects in the game: Firstly, it affects movement. Return percentage - the percentage bonus you receive from your Arc. If youve been following our site or have been playing the game for some time, we wanted to provide you with some more advanced strategies and battle tips. Directly after movement, if there is an opponent within their reach, the units can attack. We use cookies to save settings and display advertisements. Blast: This skill is only found on 3 units with ranged attacks, i.e. Even addicts to the game don't often have an satisfying understanding about the We dont have to create them all to be impenetrable; and we can deploy some to be used as a deterrent against lower-tiered attackers. For players that are yet to see field guns: they are likely to attack before any other long-ranged units. The resulting data can be plotted with What is the Forge of Empires battle simulator? Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. If partaking in the Bronze Age tournament, which is fully optional, keep your barracks and slinger ranges. His hit to the soldier that struck him last will probably result in the soldier losing 1 health unit. At the start of Forge of Empires, your defense should just be compromised of spearmen. Dont worry, as 99% of you already know, it will prompt a confirmation with which it allows you to make final minute army set-up. Notes: It works 80% of the time if you are doing it in the city. Theres only one exception that we must be sure to consider when using this attacking strategy. He gets hit by a one of their Ballistas followed by a second hit by an enemy Soldier. Helps to spend FP efficiently and safely. (attrition 63). I already knew it was just ratios and whatnot, but it seems that the spots between each change were not really easy numbers that I could simply say or give, I have to question that reallyaccording to the spreadsheet, an attacking Bazooka with 90% A bonus against a B.Tank of mine with 404% D will cause 2-4 damage. By having these units in our defense, it is inevitable that the attacker will lose at least a couple of units. For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament (at the same time), keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments. We are certain you can translate this to your current Age and to Troops in other ages. After that, it calculates the first hit and each additional hit afterward. In examples you can find some match-ups, to show the impact of the For optimal performance, 3 longbow archer ranges are advised. JavaScript is disabled. In this video, you'll learn how to fi. What matters most is that you know what you are fighting against. With the advent of GvG wars, we have noticed that some players are confused about the Great Buildings for military boost. Here is a quick list of Great Buildings to aim to construct. So we can reduce the enemys entire health more by striking the Ballista. There are six fields you need to fill out. Here a great quick tip: Keeping your city enthusiastic (instead of just happy), gets you extra points when you win a battle. Our Legionnaire that started off first is about 3/4th across the battlefield. is always 3 per tile, i.e. For the most part, players adopt long-ranged units including Trebuchets and cannons into their offense. Map progress. Sword Warriors are prone to being defeated more easily. variaty of factors which may decide the battle. Then you are exactly right here. Required fields are marked *. Be patient, dont give up. From ancient civilizations, through medieval kingdoms, and all the way to the future. Ranged units are fast and can attack from a distance, and their attack causes significant damage. Enlarge your sphere of influence through military campaigns and skillful dealings. the current level plus one. This is the same for Dragoons. ), Defense Bonuses (like trees, bushes, and unit bonus), Attack Bonuses (like rocks, hills, and unit bonus), Just put the defense GB bonus you see at the bottom bar, Just put the attack GB bonus you see at the bottom bar, Put how much damage the attacking unit has taken. So without further ado, here is our Forge of Empires Battle Tips Guide. That is easy. Archers, on the other hand, have a more promising range of 6. Hello, i do not see in the interface of the game how to set my defensive army (i play on an Android device), i can only set my attacking army. You will find the construction costs of Great Buildings with rewards including the Arc bonus, the number of FP to block the first place, the total cost of the owner, bonuses and much more. At the start of Forge of Empires, there is very little choice in which units you can deploy. Forge of Empires Forge of Empires - A free to play browser game. Whats more, archers are fully capable of defeating units right up until and including the Early Middle Ages. Other . You would want to check the movement zone of your Archer/Musketeer, and see where they can move within. Due to updates to FOE, and the following stat changes, great sword warriors are not as weak as they once were. Therefore, when we are defending at this time, we can stick with 8 archers. For those PvP players who like to plunder, this means more players in your neighbourhood can become your personal plunder victims. This will tell you the military boost this unit has. But that doesnt mean we shouldnt deploy long-ranged units; these are beneficial for many reasons. Choose the chest which is more appealing to you. This RTS MMO simulation is full of amazing content. Remember, Rangers are always an option if you want to take down the lowest-tiered defenses. This is due to their speed and defense. Because of this, it is likely that we are reserved until last -the final battle of the neighborhood. So to reiterate our earlier point, our goal here is to annoy and deter an attack, not so much to completely defend. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. Basalt, Brass, Gunpowder, Silk, Talc Powder, Coke, Fertilizer, Rubber, Textiles, Whale oil, Asbestos, Explosives, Gasoline, Machineparts, Tinplate, ConvenienceFood, Feronconcrete, Flavorants, LuxuryMaterials, Packages, Genome Data, IndustrialFilters, Renewable Resources, Semiconductors, Steel, BionicsData, Electromagnets, Gas, Plastics, Robots, Nutrition Research, Papercrete, Preservatives, SmartMaterials, TranslucentConcrete, Algae, Biogeochemical Data, Nanoparticles, PurifiedWater, Superconductors, A.I. First we will outline our most recommended Offensive strategy, and then we will move on to defence. Example: Flying: Units with this skill cannot be attacked by artillery units and ignore terrain when moving. The There are few considerations that need to be considered before aging up to prevent being in an awkward position. Long awaited and now finally here. In our example, you have Zeus (at any level, but we will give level 10 examples here), and you hit your enemys Great Sword Warrior with a Great Sword Warrior (GSW) of your own. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings such as the Watchfire and a small number of the Great Buildings: Defense boost: All units in the defending army of this player get a bonus to their defense stat only, which means they take less damage when attacked. Basic data regarding Great Buildings come from Forge of Empires, a strategic and economical online game in which you can build your own city and develop it from the Stone Age to the future. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Weve already written two excellent beginners articles, Forge of Empires Beginners Guide and Forge of Empires Beginners Tips. Terrains are not code Parse Battle Report settings. Then you can destroy the Powerful Unit(s) and then take out the Rogue(s). 1) First, you have an army like the picture below. We have to remember that this is inevitable when a defense meets a higher-tiered offense. We suggest you take a little time to learn where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from. Quotes are not sourced from all markets and may be delayed up to 20 minutes. Units are moving on a one dimensional scale, one player's units are all starting at -7, the other one's are starting at 7. Mitchell Forge of Empires - Events February 25, 2017 0 Comment Pena lista zada do eventu karnawaowego 2017 wraz z nagrodami w formacie .PDF EVENT 2017 - Karnawa.pdf Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. #6. Here you can manage your units and assign them to both your attacking army and your defending army. Now, attack them first. Does not stack. With the bonuses combined, the Bazooka team, unbuffed, will have 95 attack against a tank with 60 defense. Artillery units can be very useful when used in numbers. The Early Middle Ages tournament. Step 1: In the Beginning - 8 Spearmen. Help them in return. Before the Late Middle Ages, nearly all defensive combinations are easily breakable. It is also likely you will get duplicates at times. FoE - Arc Calculator - The Arc Put a link to this page on your blog, website, forum or send to guilds and friends in the Forge of Empires game. I think it was ballista A5 vs spearman D7 and he gave me 5 damage odds for that shot down to 2 decimal points, you can try searching that if that sounds like potentially useful. The best tactic to defeat an 8 Trebuchet defense is by using 8 mounted archers, as they will often go first and for the most part, can take out at least 4 Trebuchets on the very first turn. This can be accessed directly from the extension, but the notes entered are stored on our server so that they can be accessed on all devices used or are retained when changing devices. The Range score of each unit is incredibly important for you to know how to bait the enemy into the range of your troops. Build structures typical of the epoch. Forge of Empires Wiki is a FANDOM Games Community. Unfortunately, you do not get to specify which new tile you require or want it is a random and it is possible to retrieve another duplicate of a Blueprint you already have. planes are assumed with a movement cost of 1.5. On the other These include extra forge points, increased gold coin and/or goods production, extra happiness and yes, in the context of this article, additional military strength. Cannons are stronger than Trebuchets, and therefore have the ability in the Late Middle Ages to perform better than Trebuchets. At this point youve progressed far, and all of your hard work is starting to unfold as you acquire military offensive powerhouses. If you dont kill it, you would have seriously weakened it. This will be the one who will be firing next for the enemy. And all this in a clear and simple form. All while travelling through the eras of mankind. Field guns are required to beat enemy musketeers, and musketeers are required to provide that final punch that field guns cannot provide against the remaining units. A Forge of Empires 1.9 Calculator that is easy to understand for Owner First Donation is amount to be added before posting to 1.9 thread. Building military buildings and units purely for defense is therefore not advised and nto something that we advocate here at Forge of Empires Tips. Be sure to read out other expert Guides. Even when they do succeed, theyll experience all sorts of casualties. damage is then randomly chosen among all possible values. In your Army Management you can manage the units and add your attacking army or defending army. With a huge range of 15, this unit is an incredible upgrade from the previously acquired Cannons, who crops-compare with a range of 12. Online game The West lets players face the challenges of the Wild West. player's attack/defense boost or the impact of some unit skills, such as the Spot/Snipe. I love this idea but it feels and looks a bit clunky being on a spreadsheet, it's not really the most suitable format for this kind of thing. These are a unique unit, and unlike any unit that have arisen in FOE up until now. Forge of Empires is a browser-based strategy game developed by InnoGames.It was first launched on closed beta on 29 March 2012. There will come a time in a battle when you are able to strike your enemy, but at the same time they can strike you. Some people may already know this trick, however, others are stuck with it. If it is crowded with swamps, rocks and forests. Rough terrain benefits ranged units that stand behind it as both melee classes have movement range that are significantly smaller, therefore allowing you to hit the enemy effectively without the enemy attacking your ranged units the following turn. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. They will then do the same thing, and build that one up to a level 4 or 5, and so on.